Video games and 3D Modeling

I worked for a brief time directly out of school for a Chicago based Coin-Op Arcade company, famous for their Big Buck Hunter Games, the one with those bright colored orange guns, Play Mechanix. I worked on the bike racing title MotoGP as an environment artist doing 3D modeling and texturing for their team. Heres a link to their press release of the game.

MotoGP

I may not work currently in video games professionally, I still dabble in it as a hobby or just to keep up with current trends. Heres just a small project I worked on to get used to with working in Unreal Engine 4. I made all of the set pieces in maya and used the blueprint system for shaders.

Other than that, im currently trying to teach myself GameMaker Studio 2 in order to try and make my current board game Colossus into a video game version.